A Little Bit of Learning
Lesson Plan


Search For Activities

- January 2004 Activities -

Adults can look for opportunities to use creative problem solving with children. This month we will share two activities that encourage children to come up with different ways to solve a problem. Problem solving is a task to be learned and these activities put the fun into the task.

#1 This idea will have a child looking for different ways to make 25 cents using a variety of coins.

  • Allow a child to sort through a change jar and find 110 pennies, 22 nickels, 8 dimes and 1 quarter.

  • These coins can be combined in 13 different ways to make 25 cents. An older child may want to solve this task without any help.

  • A young child can be encouraged to find a way using only 1 coin (quarter)

  • Next, encourage a child to find a way using the most coins (25 pennies)

  • Now allow a child to come up with the other 11 ways and place in 13 separate piles.

 


(Click photos to enlarge image.)

If this is too hard, help a child solve by giving clues:

Can you find 3 coins to make 25 cents? 2 dimes and 1 nickel
Can you find 4 coins to make 25 cents? 1 dime and 3 nickels
Can you find 5 coins to make 25 cents? 5 nickels
Can you find 7 coins to make 25 cents? 2 dimes and 5 pennies
Can you find 8 coins to make 25 cents? 1 dime, 2 nickels, and 5 pennies
Can you find 9 coins to make 25 cents? 4 nickels and 5 pennies
Can you find 12 coins to make 25 cents? 1 dime, 1 nickel, and 10 pennies
Can you find 13 coins to make 25 cents? 3 nickels and 10 pennies
Can you find 16 coins to make 25 cents? 1 dime and 15 pennies
Can you find 17 coins to make 25 cents? 2 nickels and 15 pennies
Can you find 21 coins to make 25 cents? 1 nickel and 20 pennies

#2 A deck of cards is a handy tool for many learning games. Try to always keep a deck close by in the car, purse, or backpack when unexpected delays can turn into fun learning time.

From a deck you will use only the cards ace through 6 for a total of 24 cards. 1 to 3 players can participate in the game.

(Click photos to enlarge image.)

  • The goal is to total the numerals to get as close to 100 as possible without going over.

  • Each player draws 8 cards and can determine whether the cards will be used in the tens place or the ones place. For example, the 8 cards drawn were: one ace (used for #1); two #2s; two #3s; one #4; and two #5.

  • This is one way the 8 cards were used:

 

#2 (tens) and #5 (ones) to make 25
#4(tens) and #5 (ones) to make 45
#2 (tens) and #3(ones) to make 23
#3 (ones) to make 3
ace (ones) to make 1

  • Total 25, 45, 23, 3, and 1 and you get 97.

  • That number is close to 100 without going over.

  • Here is another way the 8 cards could be used:

 

#1(tens) and #5(ones) to make 15
#3(tens) and #3(ones) to make 33
#2(tens) and #4(ones) to make 24
#5(ones) to make 5
#2(ones) to make 2

  • Total 15, 33, 23, 5 and 2 and you get 79.

  • The child using the same cards to make 97 would be the better problem solver since that is closer to our goal of reaching 100.

This is a unique and easy activity that helps to reinforce place value and addition skills.

Let me know by e-mail what your favorite activity was this month. I am compiling information for a resource book and want your input. Thanks.

 

As seen on
As seen on WVRV-TV 5